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Free elevator rhino model
Free elevator rhino model






free elevator rhino model

With the first cube still selected, move it up next to the second cube. Minimize the Matinee Editor and return to the Level Viewport. Left-Click on the Time Bar and drag it to the time 2.00, then press the Enter key to add a new Keyframe. Note: Section 2 includes the Start/End Markers (Red Triangles), Loop Section (Green Triangles) and Time Bar (Black Bar). When the Movement Track is added, a new Keyframe will be automatically added at the time 0.00 (see 1 below) along with the track.

free elevator rhino model

Right-Click on the Group (Lift1) again to bring up the context menu, then select Add New Movement Track. Note: This will add the cube to the Lift1 group. Return to the Matinee window and Right-Click on the Group (Lift1) to bring up the context menu, then select Actors then Add Selected Actors. Minimize the Matinee window, then in the Level Viewport select the first cube created (the cube that is on the floor) so that it is highlighted. In the New Group Name box, enter a name for the group (In this example, we named the group Lift1). Right-Click in the Tracks window (in the empty section below All) and from the context menu, select Add New Empty Group. The Matinee undo warning message will appear, click the Continue button. In this step, we will add the Matinee and create a Movement Track for the first lift.įrom the Toolbar menu, select Matinee and click the Add Matinee button. Last, select one of the other smaller platforms and press Control+W to duplicate it, then move it up near the top of the larger cube as seen below.Īdding the Matinee and Moving the First Lift With the fifth cube selected, in the Details panel under Transform set the Scale for the Z value to 5.0. With the fourth cube selected, press Control+W to duplicate it and move the new cube just to the right of the fourth cube. With the third cube selected, press Control+W to duplicate it and move the new cube across from and leaving a space between the third cube. With the second cube still selected, press Control+W to duplicate it and move the new cube next to the second cube. With the second cube still selected, move it up somewhere above the level (This will serve as our platform to reach). With the Shape_Cube still selected, press Control+W to duplicate the cube and position it next to the first cube. In the Details panel for the Shape_Cube, under Transform, set the Scale for X, Y, and Z to 3.0, 3.0 and 0.25. Inside the Content Browser and the Shapes folder, drag a Shape_Cube into the level in front of the PlayerStart. In this step, we will create both lifts and platforms using basic shapes. With each of the above defined, click Create Project to create a new project. Make sure that Include starter content is enabled. In this section, we will set up the project.įrom the Unreal Project Browser window, create a New Project and use the Blueprint Third Person template.








Free elevator rhino model